LonelyBond #41 - Animating Environments
Hello everybody, I hope you've had a fantastic week! :)
Remember how last week I've said I'd finish this environment and move on to the next one?
Well... It might have taken a bit more than I've expected - but I really like the results!
As you can see (although GIF's ruin quality), I've done quite a few things:
Messed around with the colors of the tree
Added clouds (I'm not proud of how long it took me to paint 2 clouds, but I think they turned out ok?)
Animated the water
Made the leaves fall down from the tree and float with the river
Changed the look of the ground (hopefully for the better?)
The background is now parallax!
What is a parallax background you ask?
See in this GIF how it looks like how the background has depth although it's a 2D image?
This is thanks to it being a parallax background!
It works like so - when you move the camera (in this case, to the right) you move background objects that are far away a bit to the same direction as well, causing them to 'move slower out of the way.
This is a small but cool trick that I hope will make players feel even a tiny bit more immersed :)
Other than all of that, I'm still working behind the scenes on scheduling myself for GDC and PAX East.
It might be a good time (as any) to say that when I'll be gone for the event (from March 15th until April 2nd) I won't be able to work on the game - but I will try and update the blog with some kind of cool info about the conventions!
Next week I'm working on a new environment (I promise :P)
See you soon! :)