Hey there! How was your week?
Mine has been quite productive!
A lot of busywork to fix some little bugs and non-visual stuff, but I also crammed in some cool changes I can show you!
The biggest one being the boss fight change.
During the last playtest I realized there is another way to win the boss that did not teach what I intended it to teach. So I set down, and got to solving which... made the boss quite harder, but in a good way! (I hope)
We can compare the old boss-fight layout:
To the new one:
and as you can see, it literally gained a level to it! As for the complexity and how to solve it, you will have to wait for the playtest (:
Other than the boss changes, some levels got improvements to their respected weak points, and other small changes were made.
If you'd like to sign up for the playtest (which is very soon! Two and a half weeks away!) you can do so here:
And that's it for today!
Join me next week to see how things are coming along (: