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Week #4 - Playtesting Brings Wisdom!

What a week.

I've updated the game with music and bug-fixes before playtesting, and sent it to 18 people that signed up to participate in the playtest.

Out of those 18, 11 played and left feedback by now - and the results are mixed, which is better then I hoped!

So what did I discover during the playtest?

  • Bugs always happen - I am terribly sorry for anyone that got stuck and had to reset the game!

  • My tutorial kind-of works, but that's not good enough.

  • People liked the character and the humor, except when they did not - the text and interactions needs a lot of revisions until it will hit the spot.

  • The base mechanics (movement, jumping, and connecting stuff) needs more polish.


Basically, testing the game early made me see flaws I was already blind to, and gave me a lot of focus on what should be done next.

So I aim for another playtest in about a month, after fixing everything that I can. Hopefully it will be a lot better.

But, in the meantime, Here is the first character animation I have ever done. Hopefully I will get better with time, but for now I think it will do.

For those of you that wonder, here are the iterations for this animation:

I would love to hear what you guys think about these animations, so feel free to leave feedback for it :)

See you again next week! :)

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